Goodbuild
01 / The ideaGOODBUILD

About

Loud about
real things

Every other storefront shouts claims. This one shouts numbers, and shows the denominator under each of them.

The problem

On most stores, every word and image on a game’s page is chosen by the company selling it. Reviews sit underneath in a separate box, arriving after the page has already made its impression.

Steam and Epic treat creators as an external marketing channel. No commission, no owned surface, no relationship with the buyer. Meanwhile a studio’s marketing stack is four subscriptions that do not talk to each other, and none of them reach a purchase.

The bet

The same graph — creator to audience to player — should power discovery, playtesting, key distribution and the transaction itself.

Once the checkout happens here, attribution stops being a guess and becomes a ledger entry. That is the only reason anybody can be paid honestly for it.


The store page

Both halves,
same size

The developer writes the description and owns it. Everything measured sits beside it and cannot be edited by the party selling the game.

A gallery nobody curates

Screenshots and clips come from players and are voted on by players. If the most-voted clip is a physics bug, it appears. A developer can flag something for review. They cannot quietly remove it, and a removal leaves a visible marker.

A summary they cannot edit

Generated from reviews, including what players say the game does badly. It carries how many reviews it came from and over what period. Suppressing it is not available at any price, and that is in the developer terms rather than discovered later.

Playtime that was measured

Median time to credits with the completion rate beside it, so a long number is never read out of context when few players reach the end. Counted from activity in real sessions, not from wall clock, and never claimed by the developer.

Both scores, always

The current version and every version, side by side, at the same size. A game that shipped rough and got good shows both. Deleting the history would make the score worth nothing.

The signature device

The progress
strip

One device that means exactly one thing: this got better, and we measured it.

Illustration of the device. Not a real title — no game is listed yet.

What it encodes

Each bar is one released version. Height is that version’s review score. The newest is always rightmost.

A studio that ships real updates draws a staircase. A studio that does not draws a flat line. The device tells the truth on its own, which is why it can be trusted.

The one rule

Never draw a strip that does not represent real data. A single version draws a single bar. A declining score draws a descending strip and ships that way.

Faking a rising staircase would turn the most honest thing here into the biggest lie, and it would be noticed.

How numbers are shown

Never without
its denominator

Information

86% FROM 74 REVIEWS ON V2.6

Sample size, version and period ride along with every statistic. This is a trust rule before it is a brand rule.

Marketing

Overwhelmingly positive

A platform that renders only its good numbers beautifully has told you what its numbers are worth. Refund rate and completion rate get the same type as everything else.


This does not replace Steam

It is not trying to. Developers list in both places, and should. GOODBUILD competes with a marketing budget rather than a catalogue, and charges nothing unless a sale happens.

0Cost to list
0Paid placement, ever
30Days before commission clears
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